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2021 Digital Humanities Workshop, DHW 2021 ; : 141-147, 2021.
Article in English | Scopus | ID: covidwho-1832604

ABSTRACT

The aim of the study is to solve the problem of insufficient training of specialists who are able to meet the growing demand for projects in the digital design and computer games industry. Based on the analysis of the content of digital drawing and painting, two elective courses were implemented. They are: "Digital drawing with the basics of composition"and "Digital painting with the basics of color"for Bachelors of Professional Education majoring in digital technologies. In order to properly organize the process of blended learning, which was caused by quarantine restrictions due to the COVID-19 pandemic, appropriate tools to be used in the process of studying these courses, were selected. The Moodle distance learning platform and cloud technologies (Google Docs, Google Drive) were used to present theoretical material and set tasks for practical study. For operative communication with students VoIP program Discord was used. To develop students' skills of drawing from life and high-speed drawing we offered such Internet resources as Line of action, Character designs, Bodies in Motion, Human anatomy for artist. Approbation of the developed courses in the institution of higher education in the conditions of blended learning and the results of the survey of students proved the effectiveness of the developed courses. © 2021 ACM.

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